Finally the 'Mortal' Core enhances stealth or conversely aggression, so are mostly benefits localised to your suit and melee focussed. The 'Control' Core is used to debilitate or hijack robotics, while the 'Chaos' Core induces panic in human foes or can cause devastating physical harm. While many locations do cater for all-rounder Assault Rifle tactics, the benefits of switching to sniper for open spaces and shotgun or SMG for close-quarters soon become clear, so that all missions feel less restrictive. Even before taking into account the Cyber enhancements that provide an even wider variety of options, navigation in Black Ops 3 lays the ghost of linearity to rest with its open-area approach to level design. This boosts traversal speed, which allows for lengthy wall-runs, providing numerous options when route finding across maps. On the physical side, the powered armour that comprises most of your new physique vastly improves strength and agility. It's a really neat device that provides players with mission context, reliving scenes in which the terrorists du jour are seen plotting and making their escape from past strikes, pointing to their locations in the present day. Such missions are used in a similar way to the memory-assisted investigations as featured in the movie Minority Report, but closer to Jake Gyllenhaal's role in Source Code. It's not comfortable to watch.Īs part human, part machine (all soldier) you have an onboard communications system dubbed Direct Neural Interface, DNI, that can drop you into virtual training scenarios that are impossible to differentiate from real life until the instructor 'freeze frames' the action to continue the briefing. The preceding mission in Ethiopia, a rescue attempt taking place within a prison complex, features graphic torture scenes viewed while browsing security cameras. You are essentially Robocop indeed, the fateful cut-scene direction is very Paul Verhoeven. The lengthy, tutorial-style narrative all hangs off your character - male or female - being the chance recipient of "cutting-edge military robotics" after a gruesome encounter leaves you limbless, left for dead. So, expect to revise your play-style several times. Though experienced (Veteran) players should breeze through scenarios on anything below Hardened difficulty, the new toys for outfoxing enemies are so much fun that they urge experimentation. With stunning alacrity, Treyarch serves an 11-mission marathon of imaginatively constructed set-pieces that require strategic forethought to survive. There's just no other word to describe it. We are still investigating the latter, but it feels great to inform everyone that the Blops 3 campaign is incredibly ambitious - and that's not just stealing the comment out of Treyarch's mouth to explain the absence of a campaign on PlayStation 3 and Xbox 360. Not just visually owing to current generation consoles, but powered by noteworthy ideas to lift the campaign and support another solid twelve months of PvP. We belong here.īut after Blops 2 and last year's Advanced Warfare, the major question on most minds is whether Black Ops 3 can make a big enough statement. And so, rather than feeling as though anything is bolted on here to make Black Ops 3 relevant in a fast-moving FPS market, the latest 2065 premise feels patently COD. In 2012 Black Ops 2 worked its concept of future war technology, with events taking place in 2025 where robots and unmanned vehicles turned tides. The odds were always against them, but superior firepower usually wins. When Black Ops landed in 2010, the team at Treyarch enthusiastically introduced a 1960s Cold War tale in which US SAD/SOG operatives took prototype technology into battle. So let's get that 'T word' out of the way early: this is not a Titanfall experience, it is a spectacularly super-powered Call of Duty. Throw as many "me too" accusations as you like at Call of Duty: Black Ops 3, but remember how near-future tech has been the spice of this series from the beginning.
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